So lizcommotion suggested that to alleviate the anxiety of waiting all day for Fedex (new vacuum!!!!! life will be better), I should clear the floors of crap so that I can vacuum when it gets here! But I want to make sure that I don't go CLEAN OBSESSIVELY because AHHH IT'S ALL SO BAD and then I trigger my asthma and then am fucked up for the day. Therefore: 15/10s! Because I am way better at obsessively cleaning than resting I'm building in more resting time. Anyone up for doing the same? Or cheerleading, because I could use that too.
Well, it's the start of the month. Between this and a very definite sense of transition if not closure that I got after receiving Dorian's remains yesterday, today has such a strong feeling of being a beginning that it took me three tries to not type "Monday" up there in the subject line. I'm also about a week away from the one year anniversary of the move, which is kind of bittersweet to think about under the circumstances, so I'm kind of not going to focus on it. Instead, onward.
This month I'll be re-focusing on Patreon. I'll confess to having gotten a little gunshy, despite my initial enthusiasm, after so many months of an inconsistent timing and method for the payout. I always did get paid, just not in a way that made it possible to plan my bill payments and things for the month. But! Last month they announced a resolution for this, and while it will take a few months in a row before I can fully trust it, I think it's time to start seizing the potential it creates. Despite my lack of promotion, there were a spate of new subscribers in September, and we're now very close to the next milestone (at $388 of $400), at which point I'll be implementing ad-free logins for patrons on Tales of MU. I think it'll be easier to sell new people on it at that point, as there will be a more immediate tangible benefit.
I'm also committing to releasing the first test version of Adventure Song at the end of the month. This is something that's difficult for me, so I'm holding myself to a motto of "playable, not finished".
The State of the Me
Doing okay. Had some mild insomnia last night.
Plans For Today
This morning I'm going to be compiling Omnibus VI. Part of the problem I ran into last month--even before the big life-changing thing--was that I was trying to jump in and plow through the whole thing the way I've done when I'm already on a roll, book formatting wise. At my best, I've done fifty or sixty chapters worth of compilation and formatting in a two hour block, but trying to commit to that out of nowhere just ends up feeling daunting. I think when moving between tasks, I need to be more tortoise than hare.
In the early afternoon, I'm going to be continuing to do some of the getting things done around the house that I started the other week. I made a whole lot of progress in the days after Dorian's death in getting things unpacked and set up and moved around, but I've begun to fall back into the same malaise-y habits of my life before.
Late afternoon will be writing.
Guild Wars 2: Level 75! The level cap is 80 so I'm curious to see what the game's like once I hit that point. Overall still very much enjoying it, though the personal story, while enjoyable, fits a little awkwardly into the larger world. I visit a peaceful fort, enter the personal story, watch the fort get overwhelmed by zombies, make a hasty retreat...and exit the personal story into the same fort, just as peaceful as when I entered. And since there's no equivalent to Dragon Age's party banter etc the relationships seem very thin despite declarations of deep friendship from anyone you have enough adventures with. Also: too many zombies. I don't like zombies.
Sleepy Hollow: An episode behind but found the season opener very thrilling and enjoyable!
Gotham: ehhhh...it has potential but was kind of cheesy and meh. Having the people who would become poison ivy, cat woman, batman, the penguin, and the riddler all HAPPEN to be involved in the same case felt contrived. Have to see where they go from here.
Sailor Moon Crystal: still enjoying, though it's pretty flawed.
Monthly Girl's Nozaki-kun: hilarious and charming to the end. Also MASSIVELY heteronormative, but, shoujo.
Day Break Illusion: cheesy and cutesy but also angsty, no thank you. (Yes I liked Madoka and Princess Tutu, but they worked for me and this didn't)
....and probably other things but this will do.
I hadn’t noticed, writing my car seat review (most of which I drafted about a month ago), that as of just a few days ago, the Australian Competition and Consumer Commission have signed off on the 2013 updates to the Australian Safety Standards allowing ISOFIX (with top tether) baby car seats to be sold and used in Australia. Car Advice has an article about it. Maxi-Cosi has seats for sale already. Britax (the Safe-n-Sound company) will apparently follow this month.
The new standards should also allow more extended rear-facing, which is good news for children’s safety in cars. That said, I am not sure if we personally will get A an extended rear-facing or ISOFIX seat for practical reasons: we car-share, and I don’t know the ISOFIX status of all the models of car we drive, and then of course there’s also the seat depth issue: if they have a longer seat depth (the two Maxi-Cosi seats so far are both 57cm), A is safer at the expense of me getting airbag injuries (and/or losing steering wheel play because my knees are touching it). Tricky!
But average sized people and/or people who own their own cars may be interested to hear that you can now get one brand of ISOFIX seat in Australia with more to come!
The SF3 Board extends heartfelt apologies to those who have been harassed at WisCon, to those who feel unsafe at WisCon, to the ConCom, and to our wider community, for letting you down. We regret allowing Rose Lemberg’s report to languish. We are writing this statement as prompted by Rose Lemberg’s liaisons, Saira Ali and Alex Dally MacFarlane (link: http://phi.dreamwidth.org/331071.html). While this statement is being written per their request, the SF3 board would like to emphasize that it is genuinely sorry for Rose Lemberg’s pain being perpetuated by a seemingly unending tangle of bureaucratic lapses. WisCon co-chairs change from year to year, as do department heads such as Safety, but the makeup of the SF3 Executive Board is more static, as the turnover is staggered. Our board is organized so as to provide continuity and stability, and we recognize that our positions make us uniquely culpable for having failed to monitor and intervene in the communications with individuals who reported harassment at WisCon.
We failed to see that our process was a flawed and porous system that allowed reports to get misplaced. Since the SF3 Board officially appoints the chair(s) of WisCon, which in turn is technically a committee within the larger organization of SF3, the board acknowledges that it is ultimately our responsibility to oversee issues of safety that affect all WisCon attendees.
We will focus on our accountability and responsibilities as an institution and be vigilant in the future to try and prevent such events from happening again.
A number of valued concom members have chosen to resign over the summer, including several past WisCon chairs. In addition, several other former chairs have decided to significantly reduce their work on WisCon. We recognize that chairing Wiscon is a difficult task, even with co-chairs, and that the responsibilities of chair and other high-responsibility positions need to be rethought. The concom is currently examining itself, and has begun work to replenish committee positions and to provide training or apprenticeships for prospective chairs.
You may leave comments on SF3's blog post or send them via email to the SF3 Corresponding Secretary.
There's an almost imperceptible but undeniable difference in florescent lighting that's above ground and florescent lighting that's below ground. Despite the width and copious number of the hallways, that lighting turns the whole basement into a claustrophobic nightmare. On top of that, this basement is every horror movie cliche about ominous institutional basements. Boxes and random shit everywhere, a labyrinthine and nonsensical hallway layout, flickering lighting, weird inexplicable mechanical noises, super old and dirty elevators, and practically nothing to orient you but the occasional sign pointing helpfully to where the archive room is. And then when you're almost at the archive room, you start to hear the staticky, distant sound of the radio. This would be fine! Nice waiting room music while you wait hours for your records request to be filled, great! NO. The music sounds distant and staticky everywhere, always just on the edge of intelligibility. And I submit to you, is there anything creepier than the sound of a distant radio when you are wandering harshly lit dirty hallways alone? NO.
Anyway, the archive room itself is perfectly fine and boring and bureaucratic. There's no wifi down there, but my phone still got signal. Leaving the archive room to get back to the warm light of day though...somehow, it is way creepier trying to leave that godforsaken basement than it is entering it. The EXIT signage is sparse and confusing, and a lifetime of horror movies asserts itself to fill your mind with urgent instructions to GET OUT ASAP. Whereas I saw and heard people on my way in, the hallways were empty on my way out until I reached the elevator. The super dirty, how-is-this-still-running elevator. I fled for the safety of daylight as fast as was dignified.
Ugh, they should put in a haunted house down there, I'm sure the city could use the revenue and you wouldn't have to do much to turn it into the stuff of horror movies. Stick some actors in there, pipe in some more creepy noises and add some slightly disturbing props, and voila.
I bought V new shoes yesterday. I bought them child-style, that is, they have room to grow into. But they’re not a bad fit, and here’s the thing: they’re size 1 in adult sizes. 10 or so more sizes to go…
While we were walking up the ramp into the shopping centre, I turned back to V. “Turn your face away Mama,” he insisted. Which means mischief (like “go into the other room for a moment Mama” and similar things). I had a few guesses as to why, and eventually determined that he wanted to throw a paper bag off the ramp down onto the road, about five storeys down at that point. Another thing to watch for, evidently.
A week or so ago, Andrew told me that A had coincidentally made a sound like “hello” at approximately the right moment. Yesterday, a cashier leaned over her stroller to fuss over her and coo, and there was a voice. “Hello!” she said. And then again “Hello!” Very unlike most of her babbling, which tends to be repeated syllables “babababa” and so on.
tl;dr – if we usually talk on IM/GTalk you won’t see me around any more. Use IRC, email, or other mechanisms (listed at bottom of this post) to contact me.
Background: Google stopped supporting open standards for IM a few years ago.
Other background: when I changed my name in 2011 I grabbed a GMail account with that name, just in case it would be useful. I didn’t use it, though — instead I forwarded any mail from it to my actual email address, the one I’ve had since the turn of the century: email@example.com, and set that address as my default for everything I could find.
Unfortunately Google didn’t honour those preferences, and kept exposing my unused GMail address to people. When I signed up for Google Groups, it would be exposed. When I shared Google Docs, it would be exposed. I presume it was being exposed all kinds of other ways, too, because people kept seeing my GMail address and thinking it was the right way to contact me. So in addition to the forwarding I also set up a vacation reminder telling anyone who emailed me there to use my actual address and not to use the Google one.
But Google wasn’t done yet. They kept dropping stuff into my GMail account and not forwarding it. Comments on Google docs. Invitations. Administrative notices. IM logs that I most definitely did not want archived. These were all piling up silently in an account I never logged into.
Fast forward to last night, when my Internet connection flaked out right before I went to bed. I looked at all my disconnected, blank windows, shrugged, and crashed for the night. This morning, everything was better and all my apps set about reconnecting.
Except that Adium, the app I use for instant messaging, was asking me for the GTalk password for firstname.lastname@example.org. Weird, I thought, but I had the password saved in my keychain and resubmitted it. Adium, or more properly GTalk, didn’t like it. I tried a few more times, including resetting my app password (I use two-factor auth). No luck.
Eventually I found the problem. Via this Adium bug report I learned that a GMail account is required to use GTalk. Even if you don’t use (and have never used) your GMail address to login to it, and don’t give people a GMail address to add you as a contact.
So, my choices at this point are:
- Sign up again for GMail, continue to have an unused and unwanted email address exposed to the public, miss important messages, and risk security/privacy problems with archiving of stuff I don’t want archived; or,
- Set up Jabber/XMPP, which will take a fair amount of messing around (advice NOT wanted, I know what is involved), and which will only let me talk to friends who don’t use GMail/GTalk (a small minority); or,
- Not be available on IM.
For now I am going with option 3. If you are used to talking to me via IM at my email@example.com address, you can now contact me as follows.
IRC: I am Skud on irc.freenode.net and on some other specialist networks. On Freenode I habitually hang around on #growstuff and intermittently on other channels. Message me any time; if I’m not awake/online I’ll see it when I return.
Social media: I’m on social media hiatus and won’t be using it to chat at length, but still check mentions/messages semi-regularly.
Text/SMS: If you have my number, you know where to find me.
Voice/video (including phone, Skype, etc): By arrangement. Email me if you want to set something up.
To my good friends who I used to chat to all the time and now won’t see around so much: please let me know if you use Jabber/XMPP and if so what your address is; if you do, then I’ll prioritise getting that set up.
This is a rare product review interlude for me to extol the virtues of the Safe-n-Sound Compaq car seat for the Australian market, perhaps useful to other tall people I know.
We have giant giant children and I’m a giant giant person married to a merely tall person. This makes rear-facing car seats really difficult, because they take up loads of room, and you’re not supposed to push your seat back into them (some instructions don’t even want the front seat touching a rear-facing seat). But at the same time, it is neither comfortable nor safe to travel with your knees smooshed into the dashboard, or (as I would have to, in front of some rear facing seats) with your feet resting up on the dashboard: an airbag deployment will break your legs.
Most of the solutions I’ve seen to this are either calculated using hypotheticals I don’t favour (wouldn’t you shatter your femur on request to prevent injury to your child? no? what kind of mother are you?), involve one parent being fairly short (“rear-facing car seats are such a good excuse to make DH drive for a year while I sit in front of the seat, LOL ;)”) or don’t work (you can centre-install the seat… which then inhibits both front seats from pushing back, because infant seats are wide. Uh).
Anyway, after complaining about this issue a lot when V was young, I did a touch more research this time around, and discovered that the feature we were looking for in seats was called “rear-facing install depth”, and therefore the search term is something like “Australia car seat rear facing shortest install depth” and the answer is the Safe-n-Sound Compaq at 52.5cm depth (one of the InfaSecure Kompressors was just slightly deeper, when I searched). This is about 7cm more precious leg room than the Babylove Prelude we had V in. That is quite a lot of room! To be fair, I actually still can’t really sit in front of it (“rear-facing car seats are such a good excuse to make DW drive for a year while I sit in front of the seat, LOL ;)”) but Andrew can and perhaps I could in a suitably large car.
That’s really the main point of the review, I buy car seats on one axis. But it has a couple of other features I like: first, it comes in colours other than grey and black (although you can get it in grey or black if you like). We got the 2012 model in “apple green”; the current model, the Compaq AHR, comes in Cool Berry and in Blue. Second, as the baby gets taller, you can change the height of the shoulder straps by sliding the back up and down rather than re-threading the straps through higher holes. This was only ever slightly annoying in the Prelude, but I do think it’s an improvement. Finally, and importantly, it seems to allow the child themselves to be quite tall while still rear-facing. A is nearly 9 months now, and on about the 95th percentile for length, and it looks like she’ll be rear-facing until close to her birthday. This is longer than we were able to keep V rear-facing (although back then, rear-facing was by weight, not length).
Disclosures: this review was not solicted and I was not compensated for it in any way.
Well, now I have 10.
(Most of them are short and none of them are "new" per se, so I guess enjoy this new one while it lasts, if you can.)
This is fanfic of the film What's Your Number, because I am a shameful person. You may enjoy it even if you haven't seen the film, and I can't really in good conscience recommend you see the film. It's not a good film, you guys.
Title: More Than A Little True
Summary: Colin is going to figure out what Ally's mom's deal is if it kills him.
Warnings: Accidental involuntary drug use; medical issues involving a pregnancy. Nobody dies or is assaulted or more than temporarily unhappy, I promise.
Here at Dreamwidth | Here at AO3
Super sad to miss this trip and miss out on meeting new interesting people and participating and throwing in my 2 cents and being feminist power for good etc.
it is going to be embarrassing to call off my trip 1 day after saying to everyone at work that i am doing it.
Benefits (glad game style):
* some double union events i would have otherwise missed (and... frankly might still miss, it still takes me heroic effort to go out, i gotta front tomorrow and then thurs. night if i want to go to pioneer awards, which i do)
* 2 weekends with milo i woud have missed.
* infinite take out food
* uber cabs to places at tip of fingers
* will invite friends to come over
* will not be in in the rain at 7000 feet in bogota or like trying to scooter over cobblestones or some dumb shit like that
* Not like fucking up at my job or losing my job or having to go on disability.
* maybe i will take a day off and work on some poems or a new translation to cheer myself. if it is possible while i'm in this much pain.
OK peace out, i am sad and upset and full of grief.
Not getting younger or any better.
Sad that my ankles were maybe hopeful for a couple of months there and i was starting to almost believe they could " get better" at least a few more notches and enjoying driveing and now I have pretty much no faith in that. Since I have a degenerative arthritis thing and my tendons are like turning into calcified dysfunctional whatever.
Worrying that i will not be able to keep up with 6 weeks of Beta rapid release at work. As usual, I will crap out during the moment of highest stress and crucialness. I have warned my boss about this likelihood a few times. Also, i am very annoyed this is happning right as i was asking for a level up.
Time to shoot up some enbrel for all the fucking good that will do. how can i tell if it is helping or not? fuck.
goal today: less painkiller, but more steady painkiller. had half a tramadol on waking up. Will take another half now. I did the same yesterday but endedu p taking codeine at night. Decreased night neurontin to 300 and ambien to 5mg over last couple of days, i thnk successfully (sleep quality still decent)
* had to stay awake for 24 hours or so to be awake for the plumber;
* discovered, when sitting down on the guest room bed to chat with the plumber while he worked, that somebody (Gabe) had peed on the bed;
* stripped the bed linens and chucked them in the wash to soak, sprayed the mattress down with Nature's Miracle (it had a waterproof pad on it but that doesn't do much about the smell) and propped it up to dry;
* finally got to bed after the plumber was finished;
* heard, just as I was dozing off, the Leakfrog sounding its HELP HELP I AM IN WATER alert;
* went downstairs to discover the laundry drain sink had ONCE AGAIN backed up and flooded because SOMEBODY forgot to check the drain for lint, naming no names ALL RIGHT IT WAS ME, and had to spend an hour cleaning up the flood.
This week is fucking fired.
However, in the end, I decided the pros outweighed the cons. Adventure Song uses a dual or hybrid class system.
By this I mean that you select two character classes at level one. Unlike 3E/5E, where your character's overall level is the same as the sum of all your individual class levels, in Adventure Song, you'll have twice as many class levels as character levels.
The logic behind this comes from the idea of having each character class being a fairly pure core idea or high concept behind it. Fighters fight well, archers are the masters of ranged combat, rangers have the most acute senses. To make a classic D&D ranger, you'd combine ranger with archer and/or fighter.
I've gone back and forth on this, as I said. The thing that convinced me to go with it was the realization that the game was actually more complicated without it. Without it, the ranger would either be incomplete as a class, or would have to imperfectly duplicate some of what the archer or fighter did. In order to make the ranger's combat abilities not redundant with the archer or fighter, I'd have to leave holes in what should be some of the broadest, most generalized character concepts. And it would be impossible to make a character with the ranger's sensory and survival abilities without also having the tacked-on fighting abilities.
I also found myself creating three to five branching sub-classes for each character class, so you could tailor your ranger more towards ranged or melee combat, or tailor your cleric more towards being a holy warrior or a healer or a divine spellcaster, and so on. This coupled with a series of "meta class" choices (special abilities you gain based on your overall level, rather than your level in a particular class) was making the game rather crowded with moving pieces.
On the other hand, building the game around the assumption that even "single class" characters will actually choose and advance in two classes side-by-side lets me simplify, lets me strip out all extraneous abilities and skills from each class to focus more on the core concept. I don't need to build branching sub-classes in. I don't need to define the equivalent of feats that let you dip into classes without losing ground with your core class.
The difference between this and AWW's hybrid mash-up system is that Adventure Song is built around the idea that characters can fairly fluidly train into other classes. The ability to dip into other classes, even on a limited basis, simply eliminates a lot of the need for other character options that would occupy entirely new design spaces. If you can just take a level of wizard to get a useful beginner's level of magic, that's all it takes. If you can just take a level of fighter to give your character some credibility as a fighter, that's all it takes. There doesn't need to be a special build of cleric or ranger to add melee fighting to them. There doesn't need to be a special build of ranger to add druid magic.
There are some brakes on acquiring new classes, compared to 3E's almost totally at will multiclassing.
First, since each character level is equal to a new level in two different classes, you can't change both classes at once. That is, if you're a level 1 character who is dragonblood 1/sorcerer 1, you can't become dragonblood 1/sorcerer 1/ranger 1/rogue 1 at level 2. You'd have to advance either dragonblood or sorcerer.
Second, there's a limit to how often and how many times you can take a new class. Currently, I have a "first one is free" approach, but each subsequent new class takes the place of a later character advancement option, essentially being the equivalent of a 5E feat. This is to add an opportunity cost to balance out the static upfront benefits of being a member of a new class, because otherwise if your main class is wizard the dual track means that you could literally take a level of everything else without impeding your development as an arcane spellcaster.
There's also some resource-splitting. The number of limited use powers you gain is pegged to your character level, for instance. Each time you're slated to get one, you can pick one from any character class you belong to with the limit that you can't have more of them than you have levels in that class. So a character who jumps between classes often won't pick up any more turn undead/sneak attack/mighty blow type abilities than a character who doesn't.
And then there's the concept of edges. Edges represent the advantage that high experience characters have over low experience ones. Each time you reach a level where a new edge is gained, you have to make a choice between warrior, mystic, or expert edge. A warrior edge gives your skilled weapon attacks another die of damage. A mystic edge increases your magical power capacity. An expert edge increases your skill checks. Some class features also improve based on the number of edges you have of the right type. Because you have to choose which area to advance in, a character who is split among different character concepts will either lag behind a more dedicated one or can choose their character's focus.
For instance, a character who stays Archer/Ranger throughout their career will be more archer if they pick warrior edge every time and more ranger if they pick expert edge every time.
I've currently got six of D&D's recent core classes drafted as character class pairs:
Fighter: Fighter (frontline combat) and Veteran (survivability and generic adventuring skills)
Rogue: Rogue (sly combat trickster) and Thief (infiltration and criminal skills)
Ranger: Archer (ranged combat) and Ranger (superior senses and survival/exploration skills)
Cleric: Cleric (celestial channeling spells/servant of the gods) and Healer (supernatural healing powers)
Wizard: Wizard (arcane channeling spells) and Mystic Scholar (spell repertoire tied to a book)
Sorcerer: Sorcerer (innate arcane spells) and Dragonblood (physical and mystical power born of draconic heritage or empowerment)
Note that some of the character classes have either a more specific schtick or a dual-headed one. Expert classes (veteran, thief, ranger) are particularly likely to have a dual focus, because they tend to have an "adventure-portable specialty" and a "professional" one. The fact that a ranger can find their way across a trackless wilderness while feeding their allies and hiding all signs of their passage is an important part of what a ranger is, but it's not something that helps in the dismal dungeons of dank despair the way that spotting traps and noticing ambushes does.
While the classes above are designed to be paired together to replicate D&D classes, they can be used together in any combination. You can make a cleric/fighter to make more of the classic warrior priest. You can combine fighter and rogue to make more of a brute force rogue. You can make a fighter/thief to make a criminal who dispenses with subtlety in combat. You can combine mystic scholar and cleric (the mystic scholar's abilities aren't defined around one type of magic) to be a cleric with a wider repertoire of spells). You can combine ranger with rogue or fighter to make a ranger with a different fighting style than long-ranged combat. You can combine dragonblood and fighter to make a character who channels their draconic potential towards more physical ends. You can combine mystic scholar and ranger to make a cerebral character who operates on intellect and observation, or thief and ranger to make a detective.
The manual also explicitly points out that you can combine "veteran" with anything if you don't want to add a second set of complicated abilities or dilute your character concept beyond "adventuring ____________".
These twelve classes are meant to stand as a proof of concept and baseline testing version, but think about the combinations possible when the other recent and traditional D&D core classes are added in with their own combos. And then other specialties and sub-classes represented as a character class (Alchemist, Necromancer, et cetera), and more "generics" like veteran.
While it came at it from a different direction, the final result is looking to be something very much like a hybrid between A Wilder World and Dungeons & Dragons.
As much as I sort of wanted to make this "the first week of the rest of my life", there's likely to be a rather emotional interruption to my work day, as this is the day that Dorian's remains are scheduled to come back from the crematorium. I don't know when that will be or how it will go. I don't intend to dwell on this all day, but the fact that I don't have a lot of control over the timing of it means it's going to dominate my day either way.
I'm pre-emptively declaring this to probably be a dead day. I will make a determination midway through the afternoon about whether or not I'm likely to be done with today's Tales of MU update; if not, I'll shift this week's updates back a day.
In the meantime, I'm going to continue working on Adventure Song, because that's something that can absorb interruptions and distractions a bit more easily, at the stage it's at now.
Go team, go! We can do it together!
NOTE: Optional 5 minute challenge for those who just do not have the brains for this challenge, because it is just too much. (Which is totally okay.) Did some of your dishes wander to places not the kitchen? I have a feeling some of mine did. Perhaps you could spend a few minutes herding those dishes back to the kitchen. If they are already corralled, maybe wash a couple or something? Whatever your brain can handle. :)
I have literally been bothered by strangers wanting to talk to me since I left my apartment this morning. Guy on bike in park wanted to know where I was going or possibly wanted my wallet; once I told him to fuck off he pulled his bike in front of me and tried to stop me, so I pushed his bike over. I sense a flaw in your cunning plan, sir.
Got in a cab to get away from yelling guy on (well, now, off) bike, and usually cabdrivers in Chicago are either quiet or talking to someone on their bluetooth. This cabdriver decided to tell me about how he has two wives and eight children. Used to be nine but one of them died. Also the healing powers of coconut oil. Awkward cab ride.
Escaped him and was followed by a person asking me for a dollar (which I do not have and told her so, having given the bigamist cab driver my only twenty) literally to the door of my building.
Never going outside again. Outside is horrible.
- Anybody want to take this on? I think it's mostly there, but needs tweaking as per comments. And probably some fairly thorough re-testing, since things may have changed with Twitter and Net::Twitter since I wrote it 18 months ago.
- More generally, what should I do in this scenario? Is there some way in which I can unassign myself from the PR? (I'm not sure that there even is an Issue to unassign myself from; I did this work while we were in bugzilla)